Should i get motion 5




















Motion features a real-time design engine that lets you see your work immediately, along with a deep set of tools and content for creating and animating complex motion graphics. Control the timing and position of elements in your animation using intuitive keyframe tools. Use flexible curve interpolation for smooth parameter changes. Draw curves using a freehand tool, or move, stretch, and condense groups of keyframes using the Transform box. Create natural-looking motion without the need for complex calculations using preset behaviors like Gravity, Throw, and Vortex.

Use Text behaviors that animate letters, words, or lines across the screen. Or apply the Overshoot behavior to easily create spring-loaded animations. You can even combine behaviors for more advanced motion animations. Create high-quality animated backgrounds with built-in generators — each with parameters to customize the look and style of the animation. Choose from a collection of standard shapes or unique designs.

All generators can be used as bump maps or textures on other objects — including 3D text. Easily create beautiful 2D and 3D titles that you can animate with drag-and-drop behaviors and intuitive text animation tools.

Create text using your favorite fonts and adjust its position, opacity, and rotation. Manipulate vector-based characters with pristine sharpness, and apply Text behaviors to add complex word and character animations easily. Motion is built on the CoreText engine, which ensures that glyphs, characters, and emoji render correctly every time. Build 3D titles from scratch, design them with easy-to-use templates, or instantly convert any existing 2D title to 3D. Customize your 3D text with over 90 Apple-designed organic and artificial materials — or create your own — and see your results instantly.

You can even choose from a variety of lighting rigs or create depth-of-field effects to give your titles an ultrarealistic look that matches the environment perfectly. Quickly animate text on or off the screen by choosing from more than behaviors including Type On, Blur Out, and Text-on-a-Path, which sets your text in motion on a trajectory that angles, bends, or twists. You can also create unique animations by moving letters just where you want them.

With text generators you can automate tasks that would take hours to complete by hand. Count up and down in sequence, change text randomly, add a timecode sequence, and more. Use Credit Rolls to set up a scroll in just a few steps — even for long lists of production credits. Import a text file or type the credits directly into a Motion project, then use the Scroll behavior to automatically animate the speed of the credits based on your project length.

Just drag and drop to assemble impressive animations, with a choice of more than filters and effects built into Motion. Then fine-tune your work with precise controls. Use machine learning to automatically detect and track faces or objects within a clip. Attach images, particles, filters, paint strokes, or text to create stunning visual effects and motion graphics.

Use realistic particle systems to create effects including smoke and sparkles — or add dazzling details to any animation. Choose from over particle presets or design your own and see your creations in real time. Or, create stunning geometric patterns in 2D or 3D using replicators. Go to the next level by adding 3D objects to both particle systems and replicators.

In this tutorial, Mark shows you a great trick for replacing a monochromatic sky with a much more dramatic one. Mark Spencer will be your guide through the amazing creative possibilities with Motion. What can you do with Motion Vince Garcia T What can you do with Motion? How to Pan and Zoom Video. How to Build a Video Wall in Motion. How to Track Text to People. How to Animate a Logo to Music.

With the rig, you could combine those elements and control them together, which could, for instance, greatly simplify adjusting the timing of all those elements against another video or a sound bed. To create a rig, you first select the parameters you wish to control, then assign them, one by one, to a master rig that will control all of them. The rig is composed of widgets—either a pop-up, checkbox, or slider—which provide both an interface for exported templates published to Final Cut and a means of controlling parameters within Motion itself.

You can even nest widgets within other widgets. The result is a kind of generative, modular system for producing dynamic motion effects without coding. As with any graphical system, sometimes this makes tasks harder or less direct than with code, and sometimes it makes things a great deal more understandable. If you have experience with something like After Effects Expressions, however, you may find some of these differences refreshing and complementary, and that your background in Expression code translates well to understanding how to make the most of this feature.

Noise Industries, Genarts, and Ripple Training have shipped Motion 5 plug-ins already, and other vendors are committed to shipping updated plug-ins. Motion makes a natural companion to FCP X, either for editors who need to quickly generate assets for Final Cut, or dedicated motion graphics designers wishing to collaborate with editors using Final Cut. A natural workflow, then, would be to jump into Motion to create some quick titles, export back to FCP X, and then make adjustments as needed from within the Final Cut timeline.

This is where the use of rigs can really shine: Motion supports the creation of dynamic, intelligent templates. You can choose not only which parameters to make visible in Final Cut, but even how you wish to define ranges, drop zones for adding standard assets, and locked-down parameters. For an individual user, this means you can start your work in Motion, then adjust it in real-time in Final Cut to finish the job, without ever re-rendering or switching apps. For organizations with multiple users of FCP X, it has even greater utility, since it means that even novice editors can define easy-to-use house templates with strict parameters for everything from video effects to titles.

On the Final Cut side, your content appears in exactly the way that the presets Apple ships do; in fact, those presets are likewise created entirely in Motion. In the absence of specific integration features, in order to process a video clip from Final Cut Pro in Motion, you would choose Reveal in Finder, operate directly on the video clip, export the results, and re-import and replace the clip. In other words, you do manually what automatic round-trip workflows previously did.

This workflow does the job, too—and given some of the complexities of fancier integration, might even be preferable to some users. The workaround to preserving audio is to export a self-contained Movie, and re-import as an event in Final Cut Pro.



0コメント

  • 1000 / 1000